You will need the following.
A group of 2 to 5 goblins, including yourself.
One six sided die (d6) If you do not have one, Google has a built in dice roller.
A wealth of creativity
Optional: A Dramatic manager (DM). See “Using a DM” below.
If the players are not mature enough to manage a game themselves, consider having an older kid, teen, or adult act as the DM. The DM is in charge of helping the players craft the story. The DM is not dictating the story. The DM should not limit the creativity of the players; rather, the DM should use their creativity to help weave a cohesive and compelling story.
When DMing for younger kids, consider having only the DM read the rules and let the players immediately start storytelling with the character creation. The DM can weave the Encounters into the story and prompt the players with questions as needed.
Whenever playing a game as a group, talk amongst yourself on how you create a safe environment. I recommend using safety tools such as the ones presented in the TTRPG Safety Toolkit by Kienna Shaw and Lauren Bryant-Monk (bit.ly/ttrpgsafetytoolkit). It’s important that everyone playing the game feels safe and their feelings are respected. I suggest you use the “Lines and Veils” and “Ask First” policy tools.
Lines: A list of topics created and agreed upon by the group that will not be included in the game. Examples include racism, police brutality, violence, or anything else one of the players chooses not to explore in this game.
Veils: A list of topics created and agreed upon by the group that can be included in the game, but only if minimal detail is provided. Examples include personal displays of affection, harm to animals, or anything else one of the players chooses not to explore in this game.
“Ask First” Policy: All players agree to ask about any potentially sensitive topic.